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					1.在pages创建一个main文件夹 2.在main文件夹下创建一个miain.js文件。
 添加代码:
 
					  
 
					
						const constant = require('../../utils/constant.js')
						const app = getApp()
						const recorderManager = wx.getRecorderManager()
						const innerAudioContext = wx.createInnerAudioContext()
						 
						Page({
						data:{
						money:"0.00",
						userInfo: {},
						hasUserInfo: false,
						canIUse: wx.canIUse('button.open-type.getUserInfo'),
						},
						onLoad: function () {
						if (app.globalData.userInfo) {
						this.setData({
						userInfo: app.globalData.userInfo,
						hasUserInfo: true
						})
						} else if (this.data.canIUse){
						// 由于 getUserInfo 是网络请求,可能会在 Page.onLoad 之后才返回
						// 所以此处加入 callback 以防止这种情况
						app.userInfoReadyCallback = res => {
						 
						this.setData({
						userInfo: res.userInfo,
						hasUserInfo: true
						})
						}
						} else {
						// 在没有 open-type=getUserInfo 版本的兼容处理
						wx.getUserInfo({
						success: res => {
						app.globalData.userInfo = res.userInfo
						this.setData({
						userInfo: res.userInfo,
						hasUserInfo: true
						})
						}
						})
						}
						},
						getlocat:function(){
						wx.authorize({
						scope: 'scope.record',
						success() {
						// 用户已经同意小程序使用录音功能,后续调用 wx.startRecord 接口不会弹窗询问
						const options = {
						duration: 600000,
						sampleRate: 44100,
						numberOfChannels: 1,
						encodeBitRate: 192000,
						format: 'mp3',
						frameSize: 50
						}
						 
						 
						recorderManager.start(options)
						 
						recorderManager.onStart(() => {
						console.log('recorder start')
						})
						recorderManager.onError((res) => {
						console.log(res);
						})
						}
						})
						// console.log(app)
						},
						 
						strop:function(){
						recorderManager.stop()
						recorderManager.onStop((res) => {
						console.log('recorder stop', res)
						const { tempFilePath } = res
						console.log(tempFilePath)
						this.tempFilePath = tempFilePath
						})
						},
						//播放声音
						play: function () {
						innerAudioContext.autoplay = true
						innerAudioContext.src = this.tempFilePath;
						innerAudioContext.onPlay(() => {
						console.log('开始播放')
						})
						innerAudioContext.onError((res) => {
						console.log(res.errMsg)
						console.log(res.errCode)
						})
						 
						},
						}) 
					3.新建一个main.wxml文件  添加代码如下 
					  
 
					
						<view>
						<button bindtap='getlocat'>测试</button>
						<button bindtap='strop'>测sss试</button>
						<button bindtap="play" >播放录音</button>
						</view> |